Hello. Today I am going to tell you a little bit about 3D Animation processes we work on in our Designeling Studio.
Any animation process consists of many different steps, some of them are creative other ones are technical. However, the first thing which you need to determinate is a script. Usually there is a special person who is engaged in scenario development. This person can be either a scenarist or a regular writer, depending on the project and it’s scale.
The next thing which the studio should do is creating of a storyboard. Usually a 2D Artist makes it.
Then, when a storyboard is ready it is the right time to elaborate the characters ond their designs. To do it you can start with a 2D Sketch but then you nesesseraly will need to model them using a 3D editor. Diffirent people use diffirent 3D Editors. There are many of them on the market but we have stopped on “Blender”. It is very flexibale and convinient and right in it, without any unnesesary exportings and importings you can additionaly sculpt your character, texture it, make a rigging and finaly animate it.
As you already know, after 3D modeling the studio has to texture all characters, to apply needful colors, materials and to make a rigging. Usually there is an additional specialist in the studio who is keen on rigging. Rigging is adding bones to a 3D character to let animators animate the character then. It is a pretty dificult task and the final quality of an animation very depends on how skilled the rigging specialist is. However, any specialist in the team is highly important because details create a high level animation. The details in texturing, in modeling, in rigging, in the animation, in the lighting and in the script.
When the characters are ready a 3D Generalist starts to work on the environment. It can be buildings, an interior, a forest, nature, clouds and many other things. Then a Designer will set right lighting and can send the projcet to an Animator. He or she will animate all objects in the scene, frame by frame. It is a very creative process, because it totaly creates the mood of the final product. How wind blows on leafs, how warm a girl smiles when sees her friends, how scary lightning and rain appear from clouds and how welcoming sun rises up after all.
After the animation is ready the studio has to render it. Rendering is a calculation process. When artists make models and animations in a 3D Editor, they create visual reflections of a mathematical structure of the scene, but after everythig is ready, they need to click on a button “render” and a computer will calculate how light distributes among the polygons of the scene. This process really depends on the equipment of the studio. If a studio has only one computer, the rendering process can take months or years! There are special companies who specialized only on rendering, they have hundreds of the most powerful computers and they rent out them for a special price. They are called render farms. But in 2022 year you already can use decentralized rendering systems or at least buy a dozen of your own PCs.
Finally, when all frames have been rendered, it’s time for a composer and a sound designer. A sound designer makes all sounds and music for the animation and it really creates the mood of the animation. Even the greates animation will be boring without right sounds and music. At the same time a composer joins everything together, makes color correction, polishes the final look of the animation and finally renders a composed scene with music to a video which you can watch on YouTube or TV.